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Indian Style Underwater Throne Room 

A fantasy concept rooted in historic and ancient culture. I used this environment as an opportunity to push my skills in both 2D and 3D conceptualization.

Environment modeled in Maya and Zbrush with texturing in Substance Painter. Water effects, cel-shading and rendering in Blender

anim 349 sketch 2.png
Honoring tradition with a spin

I aimed to take inspiration from various pieces of Hindu and Indian architecture from sublime palaces to historic temples while adding my own interpretation of Hindu mythology through a fantasy, underwater concept. Through architectural and stylistic research plus drafting multiple concepts, I wanted to form an environment that could set itself apart from other kinds of 3D environments including those of palaces.

Stills

Lighting Passes

Water effects + cel-shaders

Part of the work I wanted to achieve with this environment was implementing 2D-style water effects and shading through the usage of nodes in order to achieve the 2D-esque look I was aiming for.

Object close-ups

Video with Animations

Video

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